Team | Expertise | |
---|---|---|
Motion Designer | Marketing | Motion Design |
Head оf Analytics | Marketing | Analytics |
Don't be afraid to ask for help and advice if something doesn't work out or there are doubts. And don't be shy to express your opinion on current processes and tasks.
Don't be afraid to come and say that there is a problem, and ask for help with its solution, don't think that no one will notice it, or it will somehow be solved by itself.
Ask clarifying questions in order to fully understand the task you have to solve. It’s better to spend time on this than to remake everything later.
The ability and, what is most important, the desire to listen and hear, to engage in a dialogue (direct, non-violent and non-toxic).
Don't be silent if you see mistakes in your own or someone else's work. Others may have blurred eyes.
Understand your weak and strong points (it can be both hard or soft skills) for better understanding what you can improve. Follow new technology trends that can be useful in your work, and follow the trends in the market.
Constantly improve knowledge and tools used in work. This may mean a simple study of IDE/editor/browser hotkeys, which can significantly speed up the work in the future.
Be resourceful and curious. Have interest in life and an aspiration to find the keys to everything. Desire to hack the system.
Take full responsibility for the task you are working on. When you give it away, your part must be done inside and out, with no unfinished ends for someone else to deal with.
Responsibility in completing tasks is highly valued. For example, when you don't need to constantly remind a colleague about keeping the task tracker up-to-date.
t’s important to ask yourself as a part of the team: What tasks can I complete on my own, and which do I need help with? What am I interested in, what I am good at and what can I improve? How can I influence the processes in the team so that I / we work better / faster / more efficiently? Strive to solve issues independently. Be willing to “dig” and “dive” rather than just float on the surface.
An important skill is to offer and look for solutions. For example, you can do exactly as much as it is written in the task, or you can see patterns, roughness, polish or develop the idea further.
When a problem appears, try to solve it yourself or, at least, think over solutions, and only then ask your lead for advice.
Give yourself time to think, look for information and solutions before contacting the lead regarding your task.
It is important to understand what task is really important for the product (usually it’s something that affects the gameplay or the overall look of the game). And which one doesn’t greatly affect the game. You can ask your lead or the producer about it or decide on your own if you know it. The main thing is to realize this and concentrate on the main task, and not vice versa. In this case, I'm talking about actions, when the whole team has already decided what is important and what is not.
Look at the task from all perspectives. It would be nice to run the solution several times in your head and ask yourself questions whether everything is considered and whether there are any pitfalls or unaccounted points.
It's great if you are involved in the projects we're working on together. Not just to do the “next” task, but to have an understanding of what it is for.
All employees have to play the game they are making (the only exception is if the project is at an early stage). It is also advisable to play competitors’ games for several hours. It would be very nice if you generally love and play games, at least some of them.